A while back I visited Artistes & Robots in Paris. Part of the exhibition was on the origins of computer-based art. Nowadays this is referred to as generative art, where computers generate artwork according to rules specified by the programmer. I wanted to emulate some of the early generative artwork I saw there, using R. Some […]
Tag: generative art
Multiplex: Small multiple artwork from GPX tracks
I’d seen the small multiple artwork of running and cycling routes from Marcus Volz’s R package Strava all over the web. Ads for “posters of your GPS tracks” pop up on Reddit and I’d notice a few #Rstats people put up their posters on Twitter. I’ve had the package bookmarked for a while and this week […]
Frankly, Mr. Shankly
I read about Antonio Sánchez Chinchón’s clever approach to use the Travelling Salesperson algorithm to generate some math-art in R. The follow up was even nicer in my opinion, Pencil Scribbles. The subject was Boris Karloff as the monster in Frankenstein. I was interested in running the code (available here and here), so I thought I’d […]
Paintball’s Coming Home: generating Damien Hirst spot paintings
A few days ago, I read an article about Damien Hirst’s new spot paintings. I’d forgotten how regular the spots were in the original spot paintings from the 1990s (examples are on his page here). It made me think that these paintings could be randomly generated and so I wrote a quick piece of code […]